KEY FACTS, IS THAT YOU?
Arhiadhyn identifies very strongly as a Valiant and has drawn all sense of purpose from her Wyld Hunt for so many years that she wouldn’t know what to do any more if it suddenly felt complete. She expects it to go on indefinitely.
(Defaulting to Estel.)
Platonic: not difficult. Existing and looking sad. Crying. Giving her food. Being nice to her. People start off on Estel’s good side by default and she is extremely affectionate to her friends.
Romantic: maybe considerably more difficult to ‘earn’ (and wow, what an awkward way to word that question) anything that can’t also be classified as platonic. Assuming an established relationship, then: Being exceptionally considerate or thoughtful. Nearly getting killed. Life-or-death situations.
If Estel’s natural inclination is to want to trust everyone she meets, by the time those people have moved from acquaintance to friend, she already trusts them completely.
She doesn’t really care for being touched by strangers. If she’s the one who initiates the contact (touching them to heal an injury, leading them around in the dark, comforting a crying person), she doesn’t mind; she’s still in control. She reacts negatively and often with reflexive violence to unwanted contact from strangers. If she doesn’t flinch away from your touch all the time, she probably considers you a friend. That’s a low bar to set.
With her friends, though, she’s quite comfortable being touched. She hugs people, she holds hands, she’d be willing to sit still and let them play with her hair, you name it.
Complete, unconditional, unquestionable trust? Letting another healer heal her. She doesn’t always have a choice in the matter when she’s injured, and whenever possible, she would prefer to heal herself, but if she voluntarily defers to another healer, she absolutely trusts them with her life and respects their skill.
Buying things from quaggan merchants is worth every bit of karma for these heartwarming quotes.
“shaped like a hug”
“maybe one day it can protect you”
“just for you”
“scary like pirate”
just look at the doll
I was given a variation of this prompt by somebody else a while back; I don’t take any credit. Loosely paraphrased and adapted a bit since then.
WRITING PROMPT: Your character is forced to speak to themselves in a mirror; their reflection speaks back. Their reflection is either speaking on behalf of everything they hate about themselves and tearing them down or it’s calling them out on something they haven’t confronted (ie. a mistake they’ve made, a fear they have).
This could be happening in a dream, a strange mesmer confrontation, an internal monologue entirely in your character’s head, whatever setup best suits - with the limitation that your character cannot (read: is physically prevented from by whatever means necessary) just turn their back and walk away from the conversation right away, for whatever reason.
A commission of my thief done by LividPeas.
[Submitted by bladekuroda]
IT’S A SHUN!
Current tPvP ranger build (glass cannon longbow/greatsword):
Predator’s Instinct (can be replaced with Steady Focus or Keen Edge or Signet Mastery), Piercing Arrows, Read the Wind
Pet’s Prowess, Quick Draw, Strider’s Defense
Wilderness Knowledge (can be replaced with Shared Anguish or something else depending on utilities)
Healing Spring, Signet of Stone, Muddy Terrain, Quickening Zephyr, Rampage As One.
Greatsword (Sigil of Air, Sigil of Energy), Longbow (Sigil of Fire, Sigil of Air), Berserker Amulet, Runes of the Pack.
Pets: Jungle Spider, Wolf.
After a fair amount of trial and error, I’ve settled on this as something I’m pretty comfortable with. Swap Quickening Zephyr for Signet of Renewal if you’re concerned about condition removal.
Things to know if you’re new to ranger PvP:
- You can still control your pets using the F1-F4 skills when you’re in the downed state. This means that you can swap to the wolf (if the wolf isn’t out already) and use F2 (wolf howl is an AoE fear) to interrupt somebody trying to stomp you, in addition to the daze on ranger downed skill #2.
- Greatsword skill #4 (Counterattack) will continue blocking for the entire three-second duration of the skill unless you’re attacked in melee range. This means that you can block quite a lot if you’re careful to avoid getting too close.
- Spider F2 is a three-second immobilize. The spider, attacking on its own, can also do a three-second immobilize every twenty seconds. Muddy Terrain is a three-second immobilize.